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 grounding language model


PAYADOR: A Minimalist Approach to Grounding Language Models on Structured Data for Interactive Storytelling and Role-playing Games

arXiv.org Artificial Intelligence

Every time an Interactive Storytelling (IS) system gets a player input, it is facing the world-update problem. Classical approaches to this problem consist in mapping that input to known preprogrammed actions, what can severely constrain the free will of the player. When the expected experience has a strong focus on improvisation, like in Role-playing Games (RPGs), this problem is critical. In this paper we present P A Y ADOR, a different approach that focuses on predicting the outcomes of the actions instead of representing the actions themselves. To implement this approach, we ground a Large Language Model to a minimal representation of the fictional world, obtaining promising results. We make this contribution open-source, so it can be adapted and used for other related research on unleashing the co-creativity power of RPGs.


Grounding Language Models in Autonomous Loco-manipulation Tasks

arXiv.org Artificial Intelligence

Humanoid robots with behavioral autonomy have consistently been regarded as ideal collaborators in our daily lives and promising representations of embodied intelligence. Compared to fixed-based robotic arms, humanoid robots offer a larger operational space while significantly increasing the difficulty of control and planning. Despite the rapid progress towards general-purpose humanoid robots, most studies remain focused on locomotion ability with few investigations into whole-body coordination and tasks planning, thus limiting the potential to demonstrate long-horizon tasks involving both mobility and manipulation under open-ended verbal instructions. In this work, we propose a novel framework that learns, selects, and plans behaviors based on tasks in different scenarios. We combine reinforcement learning (RL) with whole-body optimization to generate robot motions and store them into a motion library. We further leverage the planning and reasoning features of the large language model (LLM), constructing a hierarchical task graph that comprises a series of motion primitives to bridge lower-level execution with higher-level planning. Experiments in simulation and real-world using the CENTAURO robot show that the language model based planner can efficiently adapt to new loco-manipulation tasks, demonstrating high autonomy from free-text commands in unstructured scenes.


Grounding Language Models for Visual Entity Recognition

arXiv.org Artificial Intelligence

We introduce AutoVER, an Autoregressive model for Visual Entity Recognition. Our model extends an autoregressive Multi-modal Large Language Model by employing retrieval augmented constrained generation. It mitigates low performance on out-of-domain entities while excelling in queries that require visually-situated reasoning. Our method learns to distinguish similar entities within a vast label space by contrastively training on hard negative pairs in parallel with a sequence-to-sequence objective without an external retriever. During inference, a list of retrieved candidate answers explicitly guides language generation by removing invalid decoding paths. The proposed method achieves significant improvements across different dataset splits in the recently proposed Oven-Wiki benchmark. Accuracy on the Entity seen split rises from 32.7% to 61.5%. It also demonstrates superior performance on the unseen and query splits by a substantial double-digit margin.


Grounding Language Models to Images for Multimodal Inputs and Outputs

arXiv.org Artificial Intelligence

We propose an efficient method to ground pretrained text-only language models to the visual domain, enabling them to process arbitrarily interleaved image-and-text data, and generate text interleaved with retrieved images. Our method leverages the abilities of language models learnt from large scale text-only pretraining, such as in-context learning and free-form text generation. We keep the language model frozen, and finetune input and output linear layers to enable cross-modality interactions. This allows our model to process arbitrarily interleaved image-and-text inputs, and generate free-form text interleaved with retrieved images. We achieve strong zero-shot performance on grounded tasks such as contextual image retrieval and multimodal dialogue, and showcase compelling interactive abilities. Our approach works with any off-the-shelf language model and paves the way towards an effective, general solution for leveraging pretrained language models in visually grounded settings.